NORRATH1999

Lore · Cities & Peoples

Halas & the Northmen

McNaff’s, the Gwenavyne raft and the long run into Everfrost: Halas felt like a village. That was on purpose.

Original fantasy illustration for Halas & the Northmen

Dun Lir

Before Halas there was Dun Lir, capital of the Northern Nation and seat of the King of the North. Legend says the Marr twins carved its valley themselves and showed it to Dugan the Golden, the first king, which would explain why it sits almost exactly in the middle of the coast. By the time of the tyrant Killian Blood-Axe it was a real city, and his palace had grown to twelve storeys and nearly two hundred feet.

Sources: Library of Erudin: Realms of Norrath: Everfrost Peaks, History (RPG, 2003)

The giants come

The ice giants destroyed it the simple way: they climbed the Everfrost Peaks above the city and hurled boulders down on it. They killed the king and his family, tore down what was left, buried the ruins under dirt and gravel, and built their own keep on top. When the giants were finally defeated, the rebel Burke Wingfoot persuaded the northmen never to centralise again. The tribes went home, and the valley lay empty.

Sources: Library of Erudin: Realms of Norrath: Everfrost Peaks, History (RPG, 2003)

Bran’s dream

Two decades later a young Bear-tribe shaman named Bran dreamed that the Tribunal wanted a new village on the shores of Loch Lir, one that belonged to no single tribe. He found a Mammoth-tribe carver named Willem who had dreamed the same, and as they travelled they found others in every tribe. Two dozen of them reached Loch Lir. Digging into the stony ground, they found that many of Dun Lir’s cellars had survived, and moved into them.

Sources: Library of Erudin: Realms of Norrath: Everfrost Peaks, History (RPG, 2003)

Focus, or distraction

Then dwarves appeared over the mountains: friendly scouts from Moradhim, a mining town settled from Kaladim. Trading with them made Bran see that the North could not stay hidden. With the tribes’ agreement, Loch Lir would become the meeting and trading place for outsiders, built to look like a capital so the rest of the North could be left in peace. The dwarves helped build it over ten years. Bran named it Halas, which, depending on how you say it, means either “focus” or “distraction.” A council of elders still rules it.

Sources: Library of Erudin: Realms of Norrath: Everfrost Peaks, History (RPG, 2003) · Library of Erudin: Halas (On the Town of: Halas, 2008)

Its end

EverQuest II remembers Halas’s fate: worn down by years of war with snow orcs, it was finally razed by burning fragments of Luclin falling from the sky, fulfilling a shaman’s prophecy: “On the night of fire, Halas shall be consumed by earth.”

Sources: Library of Erudin: Halas (Handbook of the Ravens of the North, EverQuest II)

Where the sources disagree

  • The 2002 Game Master’s Guide calls Halas the birthplace of the barbarians; the 2003 Everfrost Peaks book says Halas was founded long after the barbarians’ first capital, Dun Lir, fell.

Keep reading

Retold in our own words from the sources linked under each chapter; short quotes are marked and sourced. The illustration is an original AI-generated painting made for this page alone, not from the game.

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