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Lore · Cities & Peoples

The Coldain of Thurgadin

If you ever did the Coldain ring quests or stood in the Hall of Ancestors, you were standing at the end of a story that began with a shipwreck.

Original fantasy illustration for The Coldain of Thurgadin

Lost at sea

When the first dwarven city was being built, ships went out across land and sea for stone, crystal and ore. One fleet of a dozen ships and about two hundred dwarves, led by the miner and explorer Colin Dain, was bound for a quartz mine on what would become Odus. It sailed into one of the worst storms Prexus ever sent. After eight days, six ships were gone, and no one recognised a single star.

Sources: Library of Erudin: Coldain Heritage and History, Vol. I–VI (in-game books)

A white land

Colin picked a direction and kept going. It grew colder; some dwarves froze to death on deck. He went from ship to ship promising land “soon, if’n not tomorrow then the day after,” and eventually he was right. Icebergs tore the fleet apart on the way in. Ninety-four dwarves reached the glacier, and not one ship could sail again. They sheltered in caves at the northern tip of the Great Divide.

Sources: Library of Erudin: Coldain Heritage and History, Vol. I–VI (in-game books)

Froststone and the first exile

They found that hard-packed Velious ice worked like stone, hunted walrus for food and fur, and built a coastal keep, Froststone, which told them they were staying for good. Then they met the frost giants, who woke them one day with a siege. Colin led his people deeper into the mountains, and when the giants followed, he led a small suicide ambush himself to buy their escape. From then on they called themselves the Coldain, and every leader would carry the title Dain.

Sources: Library of Erudin: Coldain Heritage and History, Vol. I–VI (in-game books) · Library of Erudin: The Coldain (Discovery of the Coldain, Verant)

Glight’s avalanche

Hiding in the caves, a miner named Glight Snowchipper had a vision from Brell of an ice labyrinth full of deathtraps. Dain Frostreaver the First, Colin’s son, built it, and the Crystal Caverns took a little under fifty years. Thirty years later Slagd Frozentoe led 250 Kromrif in to finish the Coldain. Glight led them deep into the maze with his pickaxe Snowchipper, then down a false passage, and brought thirty thousand tons of ice and stone down on them, and on himself and his miners. Thurgadin’s Remembrance Park still has statues of Colin’s stand and Glight’s sacrifice.

Sources: Library of Erudin: Coldain Heritage and History, Vol. I–VI (in-game books) · Library of Erudin: Thurgadin (Maps of Myrist)

Thurgadin

Over the centuries, deadly camouflaged creatures, translucent crystal widows and stalactite-shaped stalagterrors, crept into the caverns, and the Coldain left in a second exodus. Their new home, Thurgadin, is built for war: murder-hole tunnels, collapsible escape hatches, and Breakstone Bridge, which they can drop with a switch. Beneath Icewell Keep lies the Hall of Ancestors, where the great Dains are set into a wall of ice. Rumour says a few dwarves refused to leave the caverns, and no one knows what became of them.

Sources: Library of Erudin: Coldain Heritage and History, Vol. I–VI (in-game books) · Library of Erudin: Thurgadin (Maps of Myrist)

Where the sources disagree

  • The in-game books spell the first keep both “Froststone” and “Frostone,” and call its besiegers frost giants in one volume and ice giants in the next. The attackers of the Crystal Caverns are named as Kromrif.
  • Volume VI says the Coldain left to build a fortress “more akin to FrostKeep,” which may be another spelling of Froststone.

Keep reading

Retold in our own words from the sources linked under each chapter; short quotes are marked and sourced. The illustration is an original AI-generated painting made for this page alone, not from the game.

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